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Drop Spin Alpha

by on 06/23/2017
 

This isn’t the grand thing I wanted to put out for my first game, but you need to start somewhere.  Even if this thing isn’t too fun I am still going to release it.  I feel I need to get over that hump of release, plus then I can actually call myself a game designer! With that being said I introduce you to Drop Spin!

Now I know it looks a little bland, but I just wanted to get the core functionality down.  I’m going to add some more things later, but just wanted to get some feedback on the main game loop.

If you don’t have an android phone the sample game is below as well. If you do have one that is running Android 6.0 (Marshmallow) or later you can install by clicking this link!

Drop Spin Alpha 1 Download

You must have the option to install from outside sources enabled on your phone.  Here is a link on how to do that.

If you don’t want to, don’t have an android phone, or just want to get right into it, I have a demo below as well

Objective: Click on the ‘Pie’ and it will rotate clockwise to drop the next color down into the “Active Spot” (which is the bigger piece of the pie” Get all the colors to be the same to win. Simple right? Well here’s where it gets silly 🙂

If you spin a pie and it does not complete the row, all colors are the same, then any color that is the same will make it spin one more row.

Look at the example below:

To advance the player will get a score for each row they complete.  When they beat the level it will clear out, and add new parameters in. Doing this can add to the overall pie count, wedge count, time to solve, or a number of things.

When the row goes gray it can no longer be interacted with.  Each row can only have one pie spun per turn.  In later levels when a player makes another pie spin it will allow them to interact with that row again.  This means that the above example from the first to the second picture would not make the row drop down.  I made this mechanic so we could have more difficult puzzles without having to know how to solve the row when it is created.  This means they can truly be random and not be part of a puzzle. Spinning a single pie also has a limit, this was put in place so you couldn’t just click randomly and hope to solve the row.

Later on I am going to add powerups, animations, and awards for completing a level. For right now I would just like advice or criticism on how it plays. So ask yourself these questions:

  • Was it easy to understand?
  • Does it take to long to get difficult?
  • Is there enough time in the levels?
  • Ultimately, is it fun?

The main thing I want to know is it fun….  Could you play this for 10 minutes every once and a while.  My answer is yes, but I know the guy who made the game 🙂

Here is a quick video explaining the game mechanic.

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